I’m in, for my 4th attempt! I’ll be doing the competition, trying to make a WebGL game in 48 hours.
I’ve got my own basecode library. I’m working on a renderer to go with it and probably will be right up to the deadline. If I can’t get that going in time, I’ll resort to Three.js.
Tool-wise, it’ll be the following:
- Graphics: Nuke, Paint.NET and my digital camera.
- Music: GarageBand on the iPad.
- Sound effects: Audacity.
- Project management: pen and paper (sometimes the old tricks are still the best).
And right now I’m really hoping the theme turns out to be “10 seconds”…
That is an awesome setup, I too am planning to use my ipad for music, but using sunvox. Pen and paper is the best way to run a scheme like ludumdare, well as long as a dragon doesn’t appear. Good luck
Oh wow, I hadn’t heard of SunVox before but it looks awesome! Thanks for mentioning it!