My votes in round one

Posted by (twitter: @_sorceress)
August 18th, 2013 2:07 pm


Some favourites:

  • 10 seconds: Fast paced games can be quite captivating. Time limits especially can increase tension and mentally stimulate.
  • Alchemy: Interesting recipe systems, transforming gathered materials into new materials.
  • Conquest: Lots of strategy game ideas, which is my favourite genre.
  • Hunted: Welcomes lots of mechanics: stealth, shooting, problem solving.

Some least favourites:

  • Anxiety: Although psychological themes are very popular in the suggestions, I don’t find them particularly inspiring.
  • Corruption: Sounds awfully vague. It’s more about story than gameplay.
  • Genetic modification: Similar to past theme Evolution, but more restrictive.

One Response to “My votes in round one”

  1. DaVince says:

    10 seconds seems to get a lot of votes. What I like is that it’s still free interpretation so you can incorporate the idea of “10 seconds” in another way in your game too, rather than making it an actual 10 second game. :)

    I rather liked the idea of corruption, really. It’s not necessarily a story element! For example, I interpreted it as video game corruption, which can be really crazy. For example, this:

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