IECSFXR – Three new ways to use sfxr

Posted by (twitter: @Ragzouken)
July 30th, 2013 9:07 am

For my masters project at The University Of  Bristol I am investigating the use of interactive evolutionary computation for generating videogame sound effects. My works are based on the familiar SFXR sound generator by DrPetter, using the flash version AS3FXR by Tom Vian.

Ludum Darites are the target audience of this program so it’d be great if you guys would give the programs a try, and fill out my questionnaire too!

The interfaces are:

  • sweepsfxr – a minimal interface for randomly searching the soundspace.
  • evosfxr – an evolutionary approach that asks the user to select the most promising sounds and help recombine them.
  • studiosfxr – a user directed interface for crossing and mutating sounds, and testing them out in dummy games.

Hope you guys find the programs useful!

sweepsfxrevosfxrstudiosfxr

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2 Responses to “IECSFXR – Three new ways to use sfxr”

  1. Gaeel says:

    Excellent set of tools, especially StudioSFXR.

    As I said in the questionnaire, it would be nice to be able to have the default SFXR interface available. And if you haven’t already, try out the SynPlant VST plugin, which has a similar concept.

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