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    City Fall – DMT – 7dRTS

    Posted by (twitter: @DMTSource)
    July 29th, 2013 9:27 am

    The city is under attack! Set out to save as many building as you can in this manic mess of a RTS. Check out the entry here and play it online!

    Early this morning I submitted City Fall. It is really not where I would like it to be but after Unity deleted the game scene, I figured it was a good time to call it instead of going back to the backups. I will continue to work on a smoother, optimized version of my game this week.

    This was my first Ludum Dare, first game jam, and my second week learning Unity3D. I thought RTS would be too complicated a game so I am happy that I was able to just submit.

    I worked on this alone and used allot of third party resources, please see the credits below the web player.
    The game was created over 7 days using Unity3d, Fireworks, Blender, Javascript, C#, and many great third party assets.

    The game features basic RTS mechanics:

    • Target selection(Units, multiple units, enemy, building). Occluded/non occluded object selection availible.
    • Roaming AI with prioritized targeting(Path finding & collision are slow in the current version sorry)
    • Active and passive attacking of enemies.
    • Destructible building.
    • A handful sound effects and some ambient music.
    • Basic UI, selection, mini map, and HP bar GUI.
    ss2

    City Fall – DMT – 7dRTS

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    One Response to “City Fall – DMT – 7dRTS”

    1. Oreganik says:

      Harnessing all those external resources is no mean feat! It looks very polished, can’t wait to try it!

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