City Fall – DMT – 7dRTS

Posted by (twitter: @DMTSource)
July 29th, 2013 9:27 am

The city is under attack! Set out to save as many building as you can in this manic mess of a RTS. Check out the entry here and play it online!

Early this morning I submitted City Fall. It is really not where I would like it to be but after Unity deleted the game scene, I figured it was a good time to call it instead of going back to the backups. I will continue to work on a smoother, optimized version of my game this week.

This was my first Ludum Dare, first game jam, and my second week learning Unity3D. I thought RTS would be too complicated a game so I am happy that I was able to just submit.

I worked on this alone and used allot of third party resources, please see the credits below the web player.
The game was created over 7 days using Unity3d, Fireworks, Blender, Javascript, C#, and many great third party assets.

The game features basic RTS mechanics:

  • Target selection(Units, multiple units, enemy, building). Occluded/non occluded object selection availible.
  • Roaming AI with prioritized targeting(Path finding & collision are slow in the current version sorry)
  • Active and passive attacking of enemies.
  • Destructible building.
  • A handful sound effects and some ambient music.
  • Basic UI, selection, mini map, and HP bar GUI.

City Fall – DMT – 7dRTS

Tags: , , ,

One Response to “City Fall – DMT – 7dRTS”

  1. Oreganik says:

    Harnessing all those external resources is no mean feat! It looks very polished, can’t wait to try it!

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]