End of 7dRTS for me

Posted by (twitter: @dylandophemont)
July 28th, 2013 1:53 pm

Well, that was a disaster! But it taught me some things.

First of all, I should have used a framework or environment I was familiar with. It took some time to get used to Enchant.js, even though it was easy to understand and well documented. And it didn’t gave me the lower level tools which I needed to achieve the mechanic I was going for. I had to go into the code of the framework to change things. And that’s not what you want when you’re building a game. I still think Echant.js is a great framework to work with. But I think for the specific mechanic I had in mind, I was better of without a framework.

It’s not even a game yet, so I don’t think submitting it is good idea. Next time I’ll try to be better prepared and have a good plan of how I’m going to tackle specific problems.


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