Way behind

Posted by (twitter: @DMTSource)
July 26th, 2013 9:28 am

Not too happy about loosing a day to sorting out third party models and animations. That said there is more of a level + characters now. However Im still WAY behind on implementing the rest of the AI and combat. That comes today.

The game seems to have a direction now, mechanics aside. You will control and build a small army to defend your city from being torn to bits(going to use a simple destruction script to tear the meshes appart into chunky explosions, lots of scripts like these online).

“City Fall”, as I call the prototype,  will be my version of the Kobayashi Maru. I am interested to see what, if anything, can be saved.

Still very little working here in the demo, hoping to really get at it today!



2 Responses to “Way behind”

  1. yangamedev says:

    If that’s way behind then I haven’t started.

  2. jonbro says:

    goodness gracious that looks nice. gonna have to give that a play.

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