Jumpstarter, Day 3

Posted by (twitter: @GarrickWinter)
July 24th, 2013 9:21 pm

So I decided to slightly tweak the theme of my game.  Only slightly.  Now, it’s not just “public approval” you are gunning for; that public approval is reflected in the revenue pulled in by the crowdfunding campaign you are running to fund the rebellion.  Correspondingly, it is no longer called Insurrection, but rather Jumpstarter.

Otherwise, today has been a productive day, but sadly not as productive as I would have hoped.  I managed to get trade routes and resource gathering up and running, tweaked combat code a bit, and I’ve started implementing the interface structure for unit construction, but I haven’t actually started implementing unit construction yet, which is a big deal.  I was hoping to at least get started with that.

Still, there are 4 days left in which to implement production and enemy AI before getting to the more unique stuff, as well as possibly polish (though frankly, I don’t think I’ll have time for much of that).  Tomorrow will be ugly, because I have a really full day of classes, but I’m sure I’ll find a few hours to work on the problem, and starting Friday things are calmer.

Cross-posted on my personal blog.


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