Insurrection, Day 2

Posted by (twitter: @GarrickWinter)
July 23rd, 2013 9:40 pm


So the second day of MiniLD #44 draws to a close, and I have made some good progress today.

First, I added a lot of art to the game, though it is still pretty fugly.  I also tested out an equally fugly random music system I had lying around somewhere.  We’ll see what comes of that.

On the gameplay side, I implemented combat and an enemy faction, space stations, and the fundamentals for resources (no spending or gathering yet, just numbers, functions for changing those numbers, and interface elements), and the fundamentals for collision detection, though for now the only meaningful uses of that are 1) tracking where shots fall, and 2) scanning for nearby enemies.

Tomorrow, my goals are to get trade routes, production, and resource collection up and running, and maybe implement some rudimentary enemy AI (i.e. enemy player AI, not enemy ship AI, which already exists).  If I have the time, implementing placeholder sounds for things like weapons fire and ship explosions might be nice, as well as implementing the graphics for ship explosions.

Good night, and see you all tomorrow!

Cross-posted on my blog.

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