7dRTS: MOBIUS Day Two

Posted by (twitter: @oreganik)
July 23rd, 2013 9:31 pm

Today was all about foundations.

  • Setting up a sprite system in Unity, with debug text to name each sprite until the gfx are ready
  • A camera that follows whatever object is in focus
  • Scrolling battlefield
  • A controller that lets you switch active objects and send them commands. This should make implementing AI easier, as well as implementing controllers, etc.
  • A base that drops out “heroes”
  • Heroes that fly and move within a set of boundaries
  • An object pool for bullets (so I don’t get unexpected FPS drops when everything is going full-bore)
  • Collision using rigidbodies and setting up layers for each player’s team

Screen Shot 2013-07-23 at 9.15.59 PM

Next up: adding foundations to support two teams, win / loss conditions, economy, upgrades, and fixed emplacements (each team gets a base and two defense towers).

Huh. I guess that isn’t too bad for a few hours of work after working all day on Chess Heroes. It sure feels better writing it all down like that!


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