Today was more difficult than me and Sebastian have anticipated. He spent a long time today having trouble with drawing characters. I have also had troubles based on programming porting and the options menu. We managed to get some things done however in the 7 or so hours we worked today (all on stream on Twitch.tv/zxeonz and twitch.tv/threadNecromancer) His log will be coming sometime tomorrow.

Anyway, what I have managed to accomplish today.

07/22:

  • Set up parallax scrolling for the Y axis of the camera //This was the last thing I accomplished today, and also the easiest. I merely needed to add a few lines of code to the existing Strider Run codebase for the camera.
  • I updated the start and options menus.
  • I worked on ranged weapon implementation. It currently has a few problems with the gamepad control not working, and the controls for the mouse are inverted.
  • I added the ability to resize the window. //I just need to add an option for Full Screen.

 

Anyway, that is all we have accomplished on Day 1. Do tune into my Twitch channel if you want to see the development process. I will be streaming most of the day on Twitch.tv/zxeonz.

I will add media once the game is actually more like an RTS. In the mean time, if you really want to see the game, I did live stream it.

If you want to follow this developer blog easier, then go to www.kerinova.blogspot.com I will be posting these blogs there, in addition to here.

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