sImagery: new take on an old boardgame

Posted by
June 30th, 2013 7:58 pm

So, I’ve been working on this remake of an old board game my parents had lying around (it went out of print in the late 80’s, I think). The original version had the two players create symmetrical patterns using a set of tiles and a mirror, and while this was quite a bit of fun, I always thought that it would be great if the game could be expanded to handle more players, or different tile sets, or different symmetry relationships. As a first step towards this, I’ve just finished a prototype of a digital version of the game, with single player and multiplayer modes.

Anyway, I’m posting it here as it would be great to get some feedback!



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One Response to “sImagery: new take on an old boardgame”

  1. goerp says:

    Yes, I can see this game working. I tried the web version, but I think the other versions are virtually the same?
    I haven’t played in multiplayer mode.

    The most important thing to work on, in my opinion is the controls. At some point I have the solution, but sometimes it can be a bit bothersome to drag or turn the pieces (I used the mouse by-the-way, the keys seemed a bit counter-intuitive). Or they bounce away or lock when I don’t expect it or do not stay connected when I expect them. I can imagine this is also the difficult part to get right.

    The graphics are good if you go for a mobile game, good for a small screen. Music would be nice and some sound when they lock?

    It looks like a game where touch controls would be great. A good game for mobile gaming.

    For a prototype good. Almost there I think.

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