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New Hint + Stuff!

Posted by (twitter: @RobProductions)
June 26th, 2013 10:04 am

So this game is turning out pretty well, I’m happy with how it controls and plays. I’m just about to start the heavy duty work on the combat system, so be prepared for a more action-oriented experience. Furthermore, I finished the cinematic trailer for the game. However I’m worried (seeing the other stuff on Steam Greenlight) that my game is not up to par yet. I know it probably has something to do with the art assets, but I’m no good at making super detail environments.

As a question for you peeps out there, what’s a good way to show off a game that doesn’t have impressive art assets yet? So far I’m drawing a blank. Thanks if you can answer, and here’s another hint on the theme and title of the game ;)

Hint3

Happy gaming, Ludum Dare!

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4 Responses to “New Hint + Stuff!”

  1. Puzzlem00n says:

    Okay, that’s clearly an enemy of some sort. I like the grainy diffusion on it. So far, we have this, propane tanks, and a column, all in black. Somnus is Latin for sleep. Sapienta means wisdom. In Terrorem is “a clause in a will stating that a beneficiary who contests the will shall lose his or her legacy,” (dictionary.com) the term understood to mean “to intimidate,” terrorem just meaning “terror.”

    I invite fellow readers to interpret these things altogether as they wish. To me, it sounds like something where the protagonist is under some sort of mental dream state, amnesia or coma, as the trends seem to indicate. :)

    Here’s your advice: Number 1, don’t even try to get on Greenlight, if that’s what you’re going for. I know this might sound disappointing, but trust me, I don’t think you’re ready for it. Unfortunately, you don’t get on Steam by the quality of your game alone, but on your popularity with the player base. You haven’t built enough of a fan following to make it on there. If you’re just comparing your games to the ones on there though, then that’s fine.

    If I were you, I’d sell it without the help of any digital distribution platforms. Selling it direct should be fine, with FastSpring or BMTMicro. Alternatively, if you’d really rather not do that, try Desura.

    Number 2, the best way to show off a game that doesn’t have impressive art assets yet is – *drumroll* – wait to advertise until it does. A cheap thing to do might be to make the advertising focus on the music or use tons of static to detract focus from the other visuals. But really, if you want to make the game look great, than the best way to do that is make it look great. There’s no good way to dodge it. I know you already made the trailer and everything, but, and I’m sorry for saying it, you may need to scrap and redo it after you’ve improved the art assets.

    To make your environments more detailed, the easiest thing to do would be to learn more about making realistic textures and getting/mixing good ones from creative commons sites. Or, if you really want to make it the best it can be, learn to better model the architecture, rather than just using blank, square corridors. You might even be able to use some model generators such as MakeHuman or those tree/bush generating programs to improve detail, if you don’t want to model them yourself (and I wouldn’t blame you).

    Good luck on this project. I guarantee you I’ll be one of the first to buy it.

    • Thank you haha you’re getting pretty close :P

      And thanks for the advice, I’ll have to see what happens when the game is closer to release.

      Do you have any suggestions for forums or game reviewers that look for new indie games? I looked at tigsource and obviously the unity forums and both seem to get little response to their “showcase” pages.

      • Puzzlem00n says:

        I’d probably use both of those forums anyway, whatever you can get helps. I’ve always liked to read Jayisgames, you might be able to ask them for a review. Rock Paper Shotgun is what the cool kids on the block read, but I don’t know if they normally take “please review my game?” requests. In the end, just put the game out there and contact anyone who you can find that will look at it and post about it.

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