Ludum Dare 26 was my first compo even though I’ve making games for many years. It was a lot of fun and quite tiring. Though I love to make games sometimes it’s difficult to find motivation or even, sometimes, you have so many ideas you end up not doing any of them. Just like with writer’s I think the best advice is to just write anything, or, in my case, just make a game. And LD is perfect for that.
I choose a project that would challenge me as a coder, so I went for 3D in almost pure C++/OGL. It would have been very easy to do this game with Unity and probably it would have been a better, more complete game. But that wouldn’t have been any fun to create for me, and in the end that’s what I wanted (quite selfish, I know). I think the result was not that bad and the comments have been very constructive. After all interaction with others creators is the best part of LD.
But the real reason for this post was to share a post compo version of my game Please Survive. Just polishes it a bit, adds obviously missing features like collision with enemies and a few new effects. A direct link here.
Needs more cubes