10 days ago, I posted a little highlight of my favourites entries to celebrate my 50 first games played – you can find it HERE.

Now, I reached 100 games, which means it’s time for another highlight for the 50 latest ones. Once again, this is based on my own jugement, and doesn’t mean the games I’m not mentioning “suck” : they just didn’t hook me up as much as those ones. Also, no particular order. Let’s do this !

 

Aduno – Jam

Minimalize junk forever ! Aduno is a clever puzzle game reminding me some childhood educational games about logic, except more challenging and fun, like some sort of “extra light Space chem”. What struck me is the very polished animations, looking IMO sort of “professionnal” without ruining the game nice style.

 

Unfurl – Jam

Zen atmosphere, scroll theme, simple rules yet great complexity : Unfurl faced the theme “full power” without betting on minimal graphism. Unfurl scrolls to create lines of shapes, but do it right, as unfurled scrolls will hide bottom ones. This underrated game twisted my mind quite hard despite apparent simplicity – the zen atmosphere almost mocked me !

The team even created a fake traditional game to give presence to the tutoria, which was fun and unexpected.

 

Drug hunt – Jam

I’m usually not fond of “wtf-game throwing random images and you and call it a day” as it’s often a lack of actual effort to come up with something well thought. One could argue about my point of view and go one step further on the meaning of art, but for now I’ll just praise Drug Hunt’s successful blend of “what the hell ?” factor and actual, well thought features.

This game is basically a suit of thematic mini-games depending on which drug you take. It’s very fast paced yet clear enough for most of games (not EVERY game tho) to bring an actual perceptive challenge. And of course, the atmosphere is nuts, yet “well thought nuts”, rendering the experience IMO even more enjoyable.

 

Tessitron – Jam

Which seemed to be your average rythm game turned into a creative blend of Guitar hero (well, Frets on fire here) and a rail shooter. I almost felt like playing Rez in some parts. The whold experience, mix of an electro trip and a frantic rail shooting quest for the Evil Boss, is remarkably well put together, despite the somewhat awkward connection between letters, colors and enemies. Minimal 3D trip at its finest, but including satisfying pacing and challenge : deal !

 

Root Route ! – Jam

This may be my favourite entry of 100. Everything in this game feels “right. The gameplay is simple, effective, includes ressource management, yet it’s a NON-RUNNER-one-button-game (okey, well, it’s some sort of vertical, super twisted runner-like). This kind of minimalism allows some liberty on graphic design, which happens to be very well crafted, feeling both nostalgic and polished, yet very coherent with the music & sfx, which happen to be very enjoyable and setting a soothing mood.

But the most impressive feature, which perfectly makes up for the few imperfections (high difficulty curve, no previous zoom which would be handy to plan the level ahead, hitbox somewhat difficult to guess), is the amount of appealing details : clear interface, the flower blooming more or less depending of the scoring, the zoom back on top when the level is finished and the general feeling of constructing something different each time.

 

Some extra games I liked very much as well (-> look at them, really, they are great) :

Street of rave – It’s not only the name : this game is great fun, to play, to watch and to complete ! Make people dance, avoid angry cops : what’s not to like ?

Mind the gap – Minimal, symbolic subway simulation. Downright excellent, great atmosphere (very soothing), playable for hours : totally worth playing !

Escape the minimalism – May seem like a basic platformer, but really has an interesting mood with variating epileptic rainbows, very powerful.

Metahotel – An interesting puzzle game blending AI management, logic and reflexes with elegant graphism.

Less is more? – Everybody is talking about that one and I can see why. Mesmerizing puzzle game twisting Mondrian with style.

QbQbQb – “Orbital match 3”, great in every field with very impressive polish and mood.

Rainbow rocket – The most interesting way to pilot a rocket ! So very hard to handle but great potential and excellent experience.

Bezier challenge – Will ring a bell to every “maths nerd” for a reason : very peculiar concept and design, which makes the game fun to play.

Aranmi – The sole idea of making a game based on a rake and sand is amazing enough, but succeding it is even better. Relaxing yet challenging RAKE game !

A simple circle – Smart puzzle game with smart scoring system : this game proves that simple doesn’t mean stupid or meaningless.

 

 

That’s it. Also, feel to take a look at my own entry (which includes a cute circle and a creepy voice) : YAHG.

 

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