Why I miserably failed at LD 26

May 6th, 2013 4:27 am

Well, some of you may have noticed (but probably didn’t) that in the last days I disappeared.

That’s because I failed at LD 26 and I was ashamed of coming back here after failing.

Why I failed at LD 26? Well:


  1. I got sick. Nothing serious but I was definetely not in the mood to make games.
  2. Motivation. I started to make my game. Then I saw what other people were making. Then I saw how my game was a crap and lost my motivation.
  3. Theme. No, I will not complain about the theme itself, but I was prepared for other kind of theme. My tools were way overkill and non apropriated for the kind of game I was aiming to make. For example: I was using Box2d in a game were nothing moves!

I think 1 was the main reason.

Well, I learned a lot actually. After 5 hours of work (that was hour 12 of LD) I thought I was done. I couldn’t think in nothing I could add or polish. And I think that’s bad, because the game wasn’t “fun”. Well, after 5 hours of work I was already burning in fever too.

Well, wish me better luck next LD.


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6 Responses to “Why I miserably failed at LD 26”

  1. wccrawford says:

    Sounds like you learned a lot about yourself and your tools, though! That’s what I love about LD. Even if you don’t end up with a game, you still improve yourself so much that it’s worth it.

  2. Maple says:

    This is probably cliche and all, but seriously, you really shouldn’t care about what other people are making in comparison to yours. LD is about having fun and improving yourself. It’s about what YOUR abilities are, and raising what you can expect from yourself by giving it your best shot and learning new things. There will always be someone better than you out there. In my mind, If I’ve done better than last time, either by feeling like I’ve learnt more than last time, or if I literally did place better percentage-wise than last time come judgement day, then I’ve won. I can certainly relate to seeing better projects and sucking up my motive… but you really have to ignore that if it’s stopping you from improving. Your enemy should be yourself. If you aren’t improving, you’re moving backwards comparatively, since the world around you is moving forwards. So next time, move forwards by challenging your previous self to a duel and winning. Good luck. See you next LD.

  3. Haette says:

    I have a lot of trouble with motivation in general, so my mantra is “making something, making anything, is better than making nothing.” As long as you’ve learned something or made something you like, that’s it, you’ve won LD. Everything else is just icing.

    Of course, getting sick kind of derails all that. Nothing to do there but hope it goes better next time!

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