Post Mortem!

Posted by
May 6th, 2013 5:48 pm

Unfortunately, I accidentally deleted all of my timelapse screenshots. So, no pictures :( This will be brief.

What went well:
– I did music within the first few hours, so that was out of the way.
– I did sounds every single time I made a new feature that could benefit from sound.
– Paint.NET worked great as a level editor!

What went badly:
– I’m not any sort of composer, and I tried to do a complex musical piece. I’ll keep it a bit more simple next time!
– Something went wrong with my input grab methods. They seem to glitch out occasionally, locking you out from controls and sending you into lava.
– Wacky controls. I always struggle with getting these right.
– I think I spent way too much time playing around with the initial engine! It was just so fun D:

You can play it here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=15753


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