Complexity Post-Mortem!

Posted by (twitter: @RobProductions)
May 6th, 2013 5:13 pm

This was my 4th Ludum Dare, and for it I made a game called Complexity, a first person shooter/platformer in Unity3d! Timelapse:

From the start I knew it would be some sort of first person game. In LD24 I had made a puzzle game, which surprised me. After LD24 I tried working on some more action-based mechanics: I had begun work on a 3rd person shooter adventure game and spaceship simulation game.

So with my newfound curiosity of the action genre I wanted to make a game that would prove my profound knowledge of fun mechanics. Like most of my games, it started looking like this:


After the basic movement was achieved I started thinking of a plot. From the beginning I knew there had to be a bad guy, because without a bad guy there would be no purpose to shooting things up! And with the theme Minimalism, I decided early on that you were trying to stop some sort of bad guy from making things too simple. From there I came up with a weapon to counter his efforts — the complexity gun.


Alright, so now I had a weapon. After working on putting some basic shapes together I started a simple AI script. From this I had my enemy. If there was one thing I learned from LD23 it was that the more the character interacts with the level the better — basically keeping the immersion. So I came up with a second purpose for the complexity gun – what if it could shoot objects and make them more complex too? Then I tied this into a gameplay perspective — doors that could only be opened by making them more complex. With these new mechanics I pieced together a level.


Audio and music are pretty self-explanatory, if you want to see exactly how I spent my time on them check the timelapse above!

After working on more important game mechanics such as health and enemy lasers, it was time to work on the final boss! Obviously you all know what it had to be:


Sorry to whoever worked long and hard on that animation 😛

Anyways to add story to the game I quickly came up with a splash screen and tutorial section and after that it was done!



What went right:

  1. Gameplay
  2. Mechanics
  3. Boss Battle
  4. Story
  5. Animations
  6. Sound

What went wrong:

  1. Graphics
  2. Textures
  3. User Interface
  4. Incomplete side-objectives
  5. Goal of game

Why don’t you PLAY THE GAME?

Happy Gaming, Ludum Dare! <3

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