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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created. You NEED ratings to get a score at the end. Play and Rate games to help others find your game. We’ll be announcing Ludum Dare 36’s August date alongside the results.
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It’s very much a personal thing. I enjoy games that tell a great story with characters, and a world I can imagine. This is why books are so damn great.
For me, Mood is a measure of how emotionally captivating the experience is. Art, sound, pace and story are usually the most important factors. But if I find a game boring, then it won’t be emotionally captivating, no matter the quality of it’s art/sound/etc.
High mood games tend to be those I can enjoy as a passive experience, without necessarily playing the way I’m supposed to.
It’s very much a personal thing. I enjoy games that tell a great story with characters, and a world I can imagine. This is why books are so damn great.
I understand it as “atmosphere”. If it sets a good atmosphere/mood/emotion, then I rate if highly for mood.
For me, Mood is a measure of how emotionally captivating the experience is. Art, sound, pace and story are usually the most important factors. But if I find a game boring, then it won’t be emotionally captivating, no matter the quality of it’s art/sound/etc.
High mood games tend to be those I can enjoy as a passive experience, without necessarily playing the way I’m supposed to.
I understand it as “atmosphere”[2]
My game was regarded as having a nice atmosphere, maybe it can be an example of good mood.
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5268