Shoodir Post-Mortem

Posted by (twitter: @rye761)
May 3rd, 2013 9:17 pm

Well folks, I’m finally gonna quit being lazy and make a darn post-mortem! This Ludum Dare I went for the compo (of course ;)) and produced Shoodir. It’s the third game I’ve ever set free to the public and by far my best one. That said compared to some other games made this past weekend it kinda sucks. Anyway, on with the usual poop:

What Went Good:

  • Using flash: It allowed me to get my game easily accessible on the web as well as on newgrounds.com for a few extra plays!
  • Watching a Stream: This is something I failed to do last time, but I did this time! Watching a stream helps me keep on it and provides a little extra entertainment/motivation/music/whatever along the way.
  • The theme: Minimalism was flexible (could be applied to almost any genre of  game) and allowed me to have a good excuse for ugly and simple art.

What Went Bad or I Need to Change Next Time:

  • The theme: Yes, this was also bad. Many people said I took it too far and my game was too simple. 
  • Not much else…

So, there you have it. A post-mortem. Overall I’m pretty happy. It’s not a very amazing game, but it’s my best so far. For my third game, I’m pretty happy with it. If you haven’t played it yet and would like to, you can do so here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=14147. Enjoy :)

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