More will follow: a post-mortem.

Posted by (twitter: @glisk_)
April 30th, 2013 3:06 pm

Well, this was my second attempt to 48h compo and the first time I finished and submitted my game.

What to say? I think I learned some things.

To be honest, I learned a lot from my first attempt on LD #25.

What I thought after giving up on the last compo revealed as being true this time: first goal must be “being pragmatic”. And by “being pragmatic” I mean aiming at a target that’s reachable in 48 hours according to your skills.

This is a good lesson, that can be extended outside the specific LD target, into the “real world”.

I’m not a game developer, I’m a CS student. I think I’ve got skills, but I need to work a lot on myself and to improve myself and this competition is a great way to do it.

My game won’t surely win anything and won’t surely appear in the top rated games, but I don’t care at all, because designing my own game, crafting my own game, coding my own game and seeing it coming to life was just a real pleasure.

And I’d like to thank you guys for making fun games, making me feel part of a cool community for 48 hours of hard work.

Submitting my game, playing your games, reading and writing comments, seeing how many incredibly smart ideas you people have got about my same theme and put into your games… I loved this competition. Thank you guys!

And, by the way, this is my game, Euler’s Inc.:

See you on next LD! 😀


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