Here’s what I was working on – a sort of Atlantis meets Rampart game with a hint of Scorched Earth and TD. Waves of enemies assault from the flanks, lobbing projectiles at the peaceful potato growing Atlantians, eroding their island.
I was feature creeping faster than I could work as usual. While I had something playable by the time of the deadline, it didn’t feel right to submit it formally. So here’s an informal preview.
It’s still missing a lot of stuff, like unit variation (air stuff is needed to force the player to adapt his aim) and level balance, a Game Over check… and more stuff listed in the ingame ToDo list.
Time spent: Dead ends >> Code > Art >>> Sound. I used BlitzMax.