Game play video and postmortem

Posted by
April 30th, 2013 5:19 am

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=232

What went right

  • Finished something playable, check!
  • Aim of making prototype I can later improve and release as a good game, check!
  • Minimalistic, check!
  • Idea came to me pretty quick, Google helped to find lot of inspiration that I remembered
  • Made a game close analogues of which I don’t recall, check!
  • Had loads of ideas and FUN, check!

What went wrong

  • Photoshop after reinstall of drivers hangs because of color modes or something, did not check that before compo, obvious pitfall, ended up using Paint7 which sucked, then Pixlr, then Paint .Net
  • Did not use Flash stuff for UI using bitmap icons instead, bad result and eats more time as its not WYSIWYG enough
  • Did not slept enough, slept 18 hours in 3 days which is BAD, as now start of working week is ruined
  • As usual ,went for quite experimental game which is impossible to polish in 48 hours to have good game play
  • First day went so good that I was too calm on second day thinking all is good, while it was not -_-

Lessons for next time

  • Learn to use AudioTool or something similar with license allowed for LD
  • Check all the tools, even ones that worked yesterday
  • Find ways to work in more stable and motivated way, aka more sleep, less slacking around even if I think that I am doing good
  • Start making levels as early as possible, doing it too late, as usual

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