MIN(Ball): Post Mortem

Posted by
April 29th, 2013 6:04 am

Here’s the game page:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20494

MIN(Ball)_Title

The Good:

  • My first Ludum Dare, and I finished a game!
  • Version control saved my bacon a couple of times.
  • Got a working prototype, and feedback from friends, very quickly.
  • Made a timelapse of the design process.  Showed me where I spent too much (or too little) development time.
  • The theme: it really enforced the idea of making a simple, solid game.
  • Bfxr is the bee’s knees!

The Bad:

  • “Developer Perspective” — I thought the game was too easy.  So far the reviewers think its too hard.
  • I didn’t really have a plan for the music coming into the compo.  So I had to pick a program and learn it on the fly.

The Ugly:

  • The code is rather… inelegant.  I put the source files up, but I hope people will take them with a grain of salt.
  • I wanted the colors to be vivid, but I think I erred on the too bright, possibly garish, side.

Still, I had a lot of fun, and I learned quite a bit.  It’s amazing how motivating a deadline can be!

Happy Ludum,
Cahman

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