Time to Think

Posted by
April 28th, 2013 3:48 pm

I finished up my Jam game.

It’s a first person experiential game. No hud, gui, menus, time, or defined goals. Lost but moving forward.

Going forĀ depressionĀ as a game with it, and I got it more or less where I want it. I don’t think I have any more interest in expanding the game as a allegory for depression, but the mechanics would be fun to break out into a more traditionally styled game and continue dev. I may do that eventually.

Time to Wait


You can play the game here: [no longer live]

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