At the end of today’s work, I have a semi functioning level:
And a system which converts the tiles you have placed while working into shapes:
The aim of the game is to solve the puzzle while creating as few shapes as possible. (you leave a ‘trail’ wherever you walk, wherever you shoot, wherever enemies walk and explode, and so on. The trail is converted into shapes.) If you have created too many shapes, you do not solve the puzzle.
The bulk of today’s work went on the shape generation system. Tomorrow will be the content creation and polish – I need lots more levels (hard coded of course!), and for everything to look nicer, as well as sounds.