Hey! My first Ludum Dare has been very productive! Knowing that you can’t really procrastinate is …effective!
Since the first time I read “Ancient ruins” and “Dig deeper“, I had this idea for a game in which you have to… build a tower! The game I am developing is called “Tower of Pixel” and, if you didn’t noticed it, the name is a witty reference to the [un]famous tower of Babel. As the player, you’ll have to use the bricks available to go as higher as you can. The objective? Reach for the heavens, of course!
My initial attempts has been with Box2D. But as soon as I realised that it would have been impossible to stack hundreds of boxes with a reasonable framerate, I switched to a more conventional platform. As announced before, I am using Flixel plus some plugins and few utility classes from R (a framework that I previously developed). Except from this, all the code and graphics has been developed today. (I am currently using a placeholder sprite for the character. Of course it will be replaced with something original and much more… MINIMALISTIC!).
And now… some screenshots of the development!
If you want to follow the development of the game, you can find me on Twitter: @AlanZucconi or on my personal website.