Time for an update!

Posted by (twitter: @WalnootGamedev)
April 27th, 2013 1:28 pm

Woo, debug rendering!

12 hours have passed since I’ve started working on my LD entry, Gravitas, so I thought it would be time for an update. In Gravitas, your goal is to smash your enemies with a ball that is moves towards you when pressing a button. Pretty minimalistic, right? I found out that writing my own code for collision detection between circles would be too much work, so I started implementing Box2D. When that’s done, I’ll focus on getting some fun gameplay, and after that maybe some sounds and other polish.

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