Rude Bear 2 – Development Update

Posted by (twitter: @AlexRoseGames)
April 27th, 2013 8:53 pm

Okay so I did from the beginning to 10pm my time, and I’ve just had my 5 hours sleep (and a prolonged shower).

So, I’ll show you how development is, and then I’m getting straight back to it.

Here’s the world as conceptualised in vectors:

Conceptual World

Conceptual World

And here’s how it currently looks ingame (if I zoom out about a billion times):

World Ingame

World Ingame

My housemate who’s doing all the character art has given me some beautiful things to work with. Here’s Rude Bear in action. His swimming animation is hilarious to me, at least:

Rude Bear Swimming

Rude Bear Swimming

Here’s Rudey fighting a spitter:

The projectiles have beautiful underwater physics, might I add.

The projectiles have beautiful underwater physics, might I add.

On top of this we have:

Stalac Mights:

I personally want a name change. That's a stalactite!

I personally want a name change. That’s a stalactite!

The wizard (who you’ll face at the end):

Sleeve detached on this model

Sleeve detached on this model

And then there’s Swarniles. They’re essentia- HOLY %*$&

I asked him to make something truly horrifying

I asked him to make something truly horrifying

Yeah, and these things are just not going to back off until you’re dead.

He’s also made some awesome GUI stuff.

Right now, the plan is that when you enter these areas on interest the map, the whole world spins 90° and you have a boss battle, Mega Man style. All of them are optional; you can go straight to the last boss. It just wouldn’t necessarily be a very good idea, as you get equipment to help you from all the other bosses. You don’t replenish your health though on hard mode, so it may not be worth it.

There’s a game over screen now, but I think I’ll leave that for you to find. Also.. I plan to put a rather large easter egg for completing it on hard mode.

http://www.twitch.tv/vorpalgames

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