miNOMalism day #1 progress

Posted by (twitter: @jarnik)
April 27th, 2013 3:11 pm

After the first day, we’ve got quite fun game coming up:


It’s a minimalistic food chain ecosystem simulator, with you being its lowest part. However, thanks to pheromone distribution, you can control bigger creatures and keep the races from going extinct and thus the whole ecosystem in a balance.

There are no sounds yet, no title screen. The rules are explained at the link above.

We are Eatacay (concept, graphics) and Jarnik (gameplay, programming).

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