Minimal Interaction: Strategy Game – Update 1

Posted by (twitter: @zapakitul)
April 27th, 2013 4:42 am

Well, I was really not wishing for minimalistic to be voted as a theme for this Ludumdare but, well, C’est la vie. The way I see it, I can take one of the following routes:

  • Minimal Graphics: Monochrome or simple geometric figures
  • Minimal Gameplay: small set of goals and interaction options
  • Have a character named “Malistic, Mini Malistic”

I decided to go with option number two and design a small “strategy game” with little to no interaction during game play. The basic idea is this: The player has a certain number of points at his disposal. By spending those points he can buy and deploy troops on the battlefield at the start of the game: Infantry, Rocketers, Tanks and Anti-infantry Vehicles. He must assess the situation and, based on the amount of points as his disposal, choose the best possible line-up. After he places his units and clicks start they will proceed to search for the enemy on the map.  At this point, the player will only be able to mark certain locations as important (and thus, a few units nearby will go towards that location) or drop Health Packs (to aid his units).  Here’s a screenshot featuring the current progress:

Minimal Interaction Warfare

That’s about it for now. I’m actually curious to where I can take this game.

 

 

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