The game is pressing keys when they are highlighted. Highlights fall from above. You time the keypress when it matches up with the key. It gets pretty fast and intense. There’s no representation or metaphor aside from the keyboard. The game is all about the device it’s played on. The core mechanic is pretty much functional and in place. Tomorrow is going to be art, sound, music, polish and level design. And if I’m feeling jumpy I’ll make a dvorak version.
playables:
https://www.dropbox.com/s/l4la6h5h7yntor8/KeyboardGame.exe
https://www.dropbox.com/s/88568tzdbyvbh6d/KeyboardGame.swf
Don’t forget to add a TypeMatrix/bépo setting