Halfway

Posted by (twitter: @@redBeardsBeard)
April 27th, 2013 6:54 pm

keyboard

The game is pressing keys when they are highlighted. Highlights fall from above. You time the keypress when it matches up with the key. It gets pretty fast and intense. There’s no representation or metaphor aside from the keyboard.  The game is all about the device it’s played on. The core mechanic is pretty much functional and in place. Tomorrow is going to be art, sound, music, polish and level design. And if I’m feeling jumpy I’ll make a dvorak version.

playables:

https://www.dropbox.com/s/l4la6h5h7yntor8/KeyboardGame.exe

https://www.dropbox.com/s/88568tzdbyvbh6d/KeyboardGame.swf

 


One Response to “Halfway”

  1. stqn says:

    Don’t forget to add a TypeMatrix/bépo setting :)

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]