Dev Update #2

Posted by (twitter: @mihnescu)
April 27th, 2013 1:28 am

A small update.

Ok, so although I wanted to avoid any full collision detection algorithms, I decided to create my own player<–>level collision system. This game won’t have any complicated collisions, but instead of making something “just for this” and later one to decide to change the movement in game, I rather make a more generic system.

One of my self challenges for this 1st Ludum Dare, is to try to make everything from scratch, at least gameplay wise. So no game-engines on this one.


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