Creating the Rich World

Posted by (twitter: @McDaan)
April 27th, 2013 7:01 am

Been messing around with the built-in Terrain engine of Unity, first time I actually did that. Feed it with noise terrains from LibNoise (port for Unity) to get random stuff every time.

Lost way too much time getting the player-controls in though… in the end a rotation-restricted rigidbody attached to the camera will have to do.

Weird Terrains

Todo: generate my own skybox from noise too

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3 Responses to “Creating the Rich World”

  1. WuloTMP says:

    thats not so Minimalistic, dont you think? 😛

  2. Joror says:

    Hopefully the game will achieve a ‘degradation’ to minimalism, while playing – so have to make it rich first~! Gotta add more colors and shapes!

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