Changing names and gears with Priorities

Posted by
April 27th, 2013 2:10 am

After humming and hawing about the theme for an hour, I said I’d work on a fallback project if I didn’t think of something on a trip to the grocery store. Not one minute out my door, the idea for a game called “Many 2 One” popped into my head. I’m going to go ahead and rename it “Priorities.”
priorities_devscreen1
No, it won’t be random squares, that’s just placeholder programmer art.

The idea was to purge a lot of things from screens representing different facets of life, to lower stress, and letting players pick what their priorities are in life. The basic gameplay was pretty fun, until I added pop-up labels to the squares. Suddenly, the reading and thinking slowed the fun to a standstill.

So after my trip to the gym, I’m going to switch things up a bit. The labels will be less important because I’ll indicate fleeting, unimportant responsibilities and time-sucking facets of life by using black squares. I’ll cut the number of coloured squares by a lot, so if and only if players have triaged enough crap out of their lives, then they can start picking and choosing what valuable things they want to focus on.


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