Thinking about Minimalism

Posted by (twitter: @caranha)
April 26th, 2013 7:23 pm

That is a hard theme… but using the good, old “think of 5 ideas, throw them away, and pick the 6th”, I think I got something.

I have this notion that “theme” is something your game should move around, not just the window dressing. Using “minimalist art and sound” is something that went out of the window right away.

So what can we do? Minimalistic gameplay… another quick idea is a “1 button game”. That might be fun, but I decided to think about things a little bit more.

How about a game where “minimalism” is the goal? A game where “less is more”? (Strip poker? Lol, kidding) – Hmmm, I work a lot with “minimization functions”. Not the same thing as minimalism, but close.

Most “puzzle” games are about putting pieces together to form a system. How about the opposite? A puzzle game where you have a very complex system, and you need to take as many pieces from it as possible, while still allowing it to work.

Now we got something! Of course, creating rules for such a different puzzle game might be a bit complicated. I will give myself one hour to think about it, and if it doesn’t work, I might just go with a 1-button action game anyway.


Thinking about the theme

Thinking about the theme

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