SpotWalker Process: First 3 hours

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April 26th, 2013 10:44 pm

Update on LD48 so far. The theme is Minimalism. I’ve given it the name SpotWalker. It was a random name and the only reason why I did this is because i created spots on textures. Anyway, so far I’ve done a page of notes with a quick sketch, created some minimal 3d assets in Blender (my 3d assets are usually minimal anyway), textured (again minimal), and exported these off as .obj. I now plan to import these into Unity and create a level. I think I’ll do something first person.

Check it out on GITHUB!

Here’s screenshots of process so far:

DSC_7459

Notes taken from Wikipedia. Quick minimal sketch of my cousin playing games

ld48-2

Models in blender. More poly count with further back

ld48-3

Wireframe of assets

ld48-4

UV map texture painting in GIMP. Similar idea with all texutres

ld48-5

Textures applied to the models. Minimal!

ld481 ld48-bak2 ld48-bomv-2 ld48-shape2 ld48-top2 ld48-6

 

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