Ludum Dare 35
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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

Fuck it, let’s do this.

Posted by (twitter: @BrainSlugs83)
April 26th, 2013 11:46 am

So, I’ve never done Ludum Dare before, but I’ve done the Allegro Speedhack a few times (seems like another life ago now); and I’ve been wanting to get back into gamedev, so… why the fuck not?

Also, Ludum Dare has a few things that Speedhack didn’t:

  1. No file size limits!? FUCK YES.  (As opposed to speedhack’s 250 KB limit — heh, zip level 10 time, take your sprites down to 4 bpp, let’s get that mp3 sound-fx system working, ’cause wav aint cuttin’ it, etc. haha — way too much time fucking around with bullshit — for the benefit of the 7 people left on this planet who still call the internet up on their telephones — and not enough time coding the shit out of some awesome games!)
  2. No technology limits!  That means I can use C#, or any other technology stack I so choose?  DOUBLE FUCK YES. (Seriously, C++ is only 3% faster, and for all the trouble it will cause you, it’s really not worth it if you’re writing something that’s going to run in “user land” anyway.)

Challenge Accepted
Sounds like I just have to wait for the rules to be announced, and then submit my game to the appropriate thread in time, and bam — I’m good to go.  I can’t tell from the rules so correct that if I’m mistaken — somebody — please.  Also do I have to decide if I’m doing the 72-hour-jam or the 48-hour compo up front?  I mean — if I start out aiming for the 48 hour comp, but decide later on that I really want the 72 hour jam , I can just switch it over, right? — Man, I wish I was an IRC nerd right now.

–Mikey

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3 Responses to “Fuck it, let’s do this.”

  1. YSelf Tool says:

    As long as you comply with the rules of the compo, you decide compo/jam when commiting your game.

  2. BrainSlugs83 says:

    Also: What if I let people test my game (and report bugs or give feedback) — does that count as “working on a team”?

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