My first Ludum Dare!

Posted by (twitter: @fullmontis)
April 25th, 2013 3:28 pm

I’m in! First ludum dare and first attempt at completing a game ever! Wow, that sounds scary. Hopefully this will be a learning experience even if I miserably fail in delivering my game.

Since a lot of people have been listing their tools for the job, I guess I’ll do the same.

  • Genre: Point and click adventure
    I had been planning to make a free point and click adventure for a while now, so I thought that making a ludum dare entry may be some good training wheels before throwing myself into my “dream project”.  The fun thing about this genre is that it can fit any theme pretty easily.
  • Language: Python
  • Engine: Ren’py
    I’ve rarely seen Ren’py being used in ludum dares and never for anything other than visual novels, and that’s a serious pity. Yes, it is an engine for visual novels, something that actually made me ignore the engine for a long time  (stupid, stupid!). But the reality is its scripting language is so fast to use and flexible you can do some rather complex stuff with it.
    Okay, it’s pretty limited: for example, only 2D (no 3D models), and is not ideal for stuff that requires real time input, like a platformer (using plain pygame is better for that). But if you want to make something story driven that requires user input once in a while (a point and click game, for example), its scripting language is pretty powerful. It’s a pity everyone uses it mostly for visual novels and dating sims cause there is a lot of stuff that could be done with it. I’ve done a prototype of a first person point and click game in a matter of  minutes, no joke.
    Fast prototyping, fast debugging and on the fly script reloading means an immense amount  of time saved that can be used to add more mechanics or make better art and music. Since I know that I will be using (wasting) most of my time to come up with an interesting idea, time efficiency is a critical factor. Plus, it’s multiplat AND free. 
  • Editor: Notepad++
  • Graphics: Paint.NET, GIMP, probably some handdrawn or rotoscoped stuff.
  • Audio: REAPER combined with the free and excellent sounding Synth1

Good luck to everyone and good work!

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