In, Likely.

Posted by
April 25th, 2013 12:57 am

Hey.

I’ll try and find the time for another round this weekend. It’s been a while since my last weeping attempts at coherent experiences, but I’m hoping I can take a break from my studies over the weekend for some relaxing, stressful game jamming.

Contrary to earlier, I’ll not be going Flashpunk this time around (although it’s still an excellent choice for quick-n-dirties, I think), reason being that I haven’t been able to set up a sane dev environment on my all-Linux system. FDT and Flex work fine, but a few of Flashpunk’s Object trickery is bugging the syntax checker and refusing to build perfectly healthy code.

Instead, I’ll try out Allegro 5, mixing in Box2D if the theme matches the unfortunately-early ideas banging around my head. I had an early C++ derivative of Flashpunk running through SFML and SDL1.2, but it’s simply too basic for proper use.

Graphics start from Pinto (a Paint.NET wannabe for Linux) for simple painting, possibly working within regions of procedural generation for simplicity.

Sound and music will be minimalist this time (no Raymond Chandler monologues, I promise!) – at best, a few short vocal queues and perhaps some random piano chords.


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