I’m in, I love Ludum Dare, etc :D

Posted by
April 25th, 2013 2:12 pm

I am extremely excited with this edition of Ludum Dare. I am really looking forward to see what I can do in 48 hrs this time, and what other people will do. I can’t stop checking the main page at least once per hour 😀 It’s going to be my 3rd Ludum Dare.

I participated in Ludum Dare 25 with the game Earth Destroyer:


While the game only placed #200 overall (Which is actually pretty good, and beyond my own personal goal), I loved working in the game, and I actually *love* what I did, from time to time I load it up and play it for a while, I personally think it’s an incredibly fun and entertaining game.

In Ludum Dare 24, I was in the Jam supervising some of my high-schools students while they made their first game ever, in 48 hrs nonetheless:


It was a blast working on that, the kids learned a lot that weekend, and became little heroes in the school. It was a big event for the school actually.

I am incentivating everyone I know who can code and has any interest in gaming to participate. I am also promoting Ludum Dare heavily in my own facebook timeline, and I am incentivating my students to try to go solo in the Compo. A few will do, while some other will work in a duo, without my supervision, which still is pretty cool.

I’ll use GameMaker Studio. Even though I can code in other languages, I really love GameMaker for, erm, GameMaking. I was thinking about going for HTML5, because its something I am learning nowadays, but I still don’t feel secure with it right now to try to make a game in 48hrs. But I’ll surely try it out in a future Ludum Dare.

I still am not sure what tool I’ll use for music making, that will depend on what I’ll want to do. Soundwise, BFXR and Audacity for sure :) for GFX, mostly I’ll use the built-in Game Maker sprite editor, though I’ll probably use Gimp for some stuff.

Oh, and I’m Brazilian, I live in Rio de Janeiro. Anyone nearby?

That’s all, I’m in.


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