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    Flammable Warmup

    Posted by (twitter: @jonbro)
    April 21st, 2013 11:51 am

    Kinda want to do a quick warmup today, and have an idea for the flammable one. Don’t know if I am going to do the full thing or not.

    One of the things that I have struggled with in the past with unity is getting 2d physics and collision to work. Going to give it another quick try today, making this arena box pushing defense game. In 3 hours. Wish me luck. Here is where I am now, spend the first 30 minutes doing concepts, the next 45 doing all the alt, and now have a bit of time left to do the code. Maybe I will make it!

    Flammable

    Oh, I am using unity with 2d toolkit (is 2d toolkit allowed? It isn’t open source), and sprite something for art. Maybe I will figure out how to make some sounds as well, using figure or something like that.

    Added some flammable crates:

    Flammable2

    Tags:

    4 Responses to “Flammable Warmup”

    1. rylgh says:

      I’m not sure about 2DTK being allowed, but I might use it for the compo anyway. If you want an open source alternative though, RagePixel is good (http://ragepixel.com/) and has a super quick workflow (the one issue is that its sprites don’t seem to like when you move the camera around).

      I also have issues with unity 2d physics, and usually code my own, which doesn’t detect collisions as nice as the character controllers do but is easier to tweak. Curious about how your system turns out.

    2. Daid says:

      If you want to be 100% sure, join the Jam, which has less restrictions on tools.

    3. jonbro says:

      hmm, I always forget about that one. also, my 2d collision etc is just going to turn out like garbage as always. Enough to make me cry really :(

    4. michail says:

      If tools such as Game Maker are allowed, then obviously Unity 2DTK is allowed too, that’s how I see it – correct me if I am wrong.

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