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Ludum Dare 31 — Coming December 5th-8th 2014!

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    Currently waffling on which I will use

    Posted by (twitter: @https://twitter.com/Uhfgood)
    April 21st, 2013 11:30 pm

    Depending on a few things I’m either going Unity (2d) or adventure game studio. AGS means less people will be able to play. Unity means I won’t be making a standard point-and-click adventure game.

    BTW for you Unity users — if you’re just doing 2d there’s a 2d library called FUTILE that’s pretty cool —

    http://struct.ca/futile/

    2 Responses to “Currently waffling on which I will use”

    1. jonbro says:

      yeah, thinking about switching to futile for this jam. Especially if it will support some more basic collision stuff, versus the mayhem that is using proper unity physics for 2d stuff.

    2. Uhfgood says:

      AFAIK futile doesn’t have collision stuff, but, since you’re in control you can pretty much roll your own (which is the norm for me any way). It might have hitbox type stuff, I haven’t really checked.

      Too many kids these days have things spoon-fed to them, and people tend to forget how to do such simple things.

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