Warmup Weekend – Ludum Dare 26

Posted by (twitter: @mikekasprzak)
April 17th, 2013 10:47 am

It’s Warmup Weekend time!

Between now and Ludum Dare 26′s start time, you should make sure that your tools work. Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, figure out the development and testing cycle.

Bullet point summary:

  • No rules or limits. This is practice.
  • Learn your development tools! Write some code, run it.
  • Make some art, get it on screen, make it move.
  • Print some text to the screen. Print some text to a log (if applicable).
  • Make some sound, get it in game, make it play.
  • If you’re motivated enough, make your experiments in to a game!
  • Make something that should take “hours”, not 2 days.
  • Then package it up, put it online.
  • No time or day limit. But if you have no other plans this weekend, why not?

If you like what you’ve done, feel free to share it.

[ Submit Here | View all Warmup Games ]

We’re just getting started!


7 Responses to “Warmup Weekend – Ludum Dare 26”

  1. cableplays says:

    That’s a cool idea to warm up! I’ll start tomorrow :)

  2. Puzzlem00n says:

    Woo hoo! An even more immediate excuse to make something!

  3. Mythalore says:

    I’m planning to do something on Monday, if I have the time.

  4. JoeCool17 says:

    Great! I’ll port an old LD entry, and since I’m doing nothing else this weekend I may even add some stuff to it.

  5. mohammad says:

    WOOO HOOO! AN EXCUSE TO MAKE A GAME THAT HAS NO EFFORT AND STILL GET CREDIT!
    BABABSJABSABSBABSBA

  6. Blinked says:

    For my warmup game I’ve just been spending a bit of my freetime prototyping a few ideas that I’d like to expand upon in my full LD game. I think I’m just gonna keep working on this little project here and there all week and submit what I have the day before LD as my warmup game :)

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