About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 8 hours, 49 minutes, 55 seconds
  • October Ends: in 10 days, 9 hours, 1 minute, 55 seconds
  • Ludum Dare 31 begins: in 45 days, 9 hours, 49 minutes, 55 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Oh, right, my tools!

    Posted by (twitter: @henrythescot)
    April 4th, 2013 11:50 am

    In my “I’m in” post, I forgot to talk about my tools. :P

    Well, here ya go:

    • IDE: FlashDevelop
    • Libraries: Just Flixel
    • Graphics: Inkscape or GIMP, depending on what I make
    • Sound: BFXR or Audacity, depending on my willingness to make noises
    • Music: Haha! Maybe after the crazy deadline!
    • Platform: Adobe Flash Player version 10+

    Yep, I’m still rocking Flash, even as HTML5 slowly rises to be its rival. Flash is still the most viable option at the moment, with Unity being overkill for many games and HTML5 having issues with inconsistency between browsers. Flash’s days are numbered, but it has lots of them left. :)

    As far as the type of game I want to make, well…

    I want to make a non-violent game. I’ve sort of been fascinated by the idea of games with mechanics other than combat, especially when they don’t have combat at all. So, I’m going to make a game without combat if I can make one fit the theme.

    That being said, I’m looking forward to this jam. Oh, yeah, I’m doing the jam (72h) instead of the compo (48h), like I usually do.

    This is going to be fun. I hope so, anyway. :D

    One Response to “Oh, right, my tools!”

    1. shanadeshana says:

      Good luck! I wanna play a game without combat mechanics :)

    Leave a Reply

    You must be logged in to post a comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]