Assessing miniLD 39 (finally)

Posted by (twitter: @gkamer8)
February 15th, 2013 3:36 pm

I was so busy grading other games I forgot about mine! Well, here goes.

My game, LightYearsAway, got 4th overall and 4th in funĀ as-well. Those are the two categories most important to me. I’m happy with that! I really am! Most of the comments I got were good constructive criticisms.

I agree, the pop-up message did look bad and in hindsight I should have changed that to the tip animation. The best criticism I got was making the look of the spaceships relate to movement and make them look different rather than pallet swaps!

That was my first game jam and I’m happy with the result!

One Response to “Assessing miniLD 39 (finally)”

  1. nestorvc says:

    Can I ask why JS? I am currently using HaxeFlixel (, a Haxe version of all-mighty Flixel ( The great pro about this is that Haxe is a multiplatform open-source language (, so you build your game once, and compile it to iOS, Android, Mac, Windows, Flash (and HTML5 coming soon) with -almost- one command.

    HaxeFlixel improves over the original Flixel, adding some interesting new physics engine with the help of Nape Physics (, by default includes powerful plug-ins such as Photon Storm’s Flixel Power Tools ( and many other cool stuff. Also, if you are familiar with JS, Java, PHP or AS3, you will be using it like a pro in no time because the syntax is very very very similar.

    The con (if you think its a con), is that unlike Unity and other visual game engines, with Flixel (and so HaxeFlixel), you dont have visual aids. You code and test. However, the framework is so beautifully built that you will be making fast and playable prototypes / games in no time. One final con could be that the original Flixel community has been a little quiet since a while, however, the new HaxeFlixel alternative is causing a massive diaspora to this new, fresh and growing community.

    Hope this helps. Cheers!

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