Post-compo release and post-mortem

Posted by
January 6th, 2013 4:30 pm

I managed to finish my first LD entry and I now present you a post-compo version of it. Play it here. Title screen:


I made improvements based mainly on what people said about the game:

  • Added music (from
  • Added sound effects (with sfxr)
  • Added intro/help screen (as seen above)
  • Polished the graphics a bit, lowered window size
  • Increased player control
  • Made it more game-like instead of a simulator
  • Let the player control destinies of Igor and Dmitri

Some post-mortem thoughts:

Comments gave mixed feedback about the graphical style of the game. Graphics were made in about 10 minutes, and I doubt more time would have made them any better, considering my interest and skill in art.

Lack of music and sound was perhaps worse than I thought. Next time I’ll try to include those in the compo release. The post-compo sounds are not impressive by any means, but I guess it’s better than nothing.

Intro screen to explain the game and controls is also something I’ll try to get into the actual release next time around.

Player control was a central issue in this game. The player can only vaguely affect the behavior of a large number of independent AI agents to indirectly achieve his goal. Many players reported they didn’t feel like they were in control and I’m not entirely satisfied with the improvements of the post-compo release I made to address that.

The game was an experiment in emergent gameplay created by multiple AI units – a simulator type of game. I think the emergence was limited as the minions do not really interact with each other, only the Hero. That is, the game wasn’t complex enough to be really interesting. I have a feeling I’ll be trying something similar in the future, using what I learned here.


In conclusion, I think my first LD entry was quite successful. I learned a lot and want to make more games in the future. I was also very impressed by entries by other people and look forward to seeing the results of voting!

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