Posted by
December 29th, 2012 4:30 am

I recently participated in Ludum Dare #25. This was my third attempt at Ludum Dare. This time I chose to build a multiplayer game. It was much more challenging to do it this way.

Players start out as demons walking around a castle. Thematically I was trying to make it seem as though the players themselves were the “bosses” that had captured a princess.

Screen Shot 2012-12-29 at 2.58.08 AMPlayers can chat in the game.

Screen Shot 2012-12-29 at 2.58.39 AMOther players can join, and shoot fireballs at you – stunning you for 20 seconds.

I am pictured above being burned to death by a fireball from Ricky. Damn you Ricky.

Screen Shot 2012-12-29 at 2.58.46 AM

The goal is to capture the princess by touching her.

The person who holds her at the end of every 60 second round, gets the point.


I spent 90% of the time getting everything working, and setting up the client/server architecture. I didn’t have time to do much else. It was only on the last day that I decided to implement the princess theme, and turn it into what is essentially 2d doom deathmatch mode. I took the art from “Oryx – LOFI Fantasy 2D/3D [FINAL]” pack, which is a free open-source art pack that anyone can use (google it). The rules clearly state, however; that I am not allowed to use an artpack, so I am probably disqualified. It was fun, though; and I don’t care too much about that.

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