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FirePower! Post Competition Version

Posted by
December 28th, 2012 7:55 pm

Cheered on by comments from reviewers, I took to making a post competition version of FirePower.

PostComp2

My primary goal was addressing some of the feedback by looking to add depth and end game elements.  In addition, I wanted to spin  the new version off in about the same amount of time that the original version took.

I think I was successful in both of those goals.  I completed the update in about 25 hours bringing the total for the whole game to around 50.

New features:

  • Dynamic terrain
  • New elements to deal with
  • Infinite replayability – the game procedurally adjusts difficulty sliders
  • Better graphics
  • Better balance
  • Better audio implementaiton

Check it out here and let me know what you think!

Here‘s the original submission if you haven’t had a chance to rate it yet.

Timelapse of post compo development.

Thanks!

Chris W.

2 Responses to “FirePower! Post Competition Version”

  1. Cipher says:

    Very fun! And somewhat relaxing! Good work!

  2. cwilloughby says:

    Thanks!

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