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    FirePower! Post Competition Version

    Posted by
    December 28th, 2012 7:55 pm

    Cheered on by comments from reviewers, I took to making a post competition version of FirePower.

    PostComp2

    My primary goal was addressing some of the feedback by looking to add depth and end game elements.  In addition, I wanted to spin  the new version off in about the same amount of time that the original version took.

    I think I was successful in both of those goals.  I completed the update in about 25 hours bringing the total for the whole game to around 50.

    New features:

    • Dynamic terrain
    • New elements to deal with
    • Infinite replayability – the game procedurally adjusts difficulty sliders
    • Better graphics
    • Better balance
    • Better audio implementaiton

    Check it out here and let me know what you think!

    Here‘s the original submission if you haven’t had a chance to rate it yet.

    Timelapse of post compo development.

    Thanks!

    Chris W.

    2 Responses to “FirePower! Post Competition Version”

    1. Cipher says:

      Very fun! And somewhat relaxing! Good work!

    2. cwilloughby says:

      Thanks!

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