Mixed feelings folks, mixed feelings.
I mean, I totally made a game in 3D, I learnt the basics of OpenGL, and I did it. I also learnt all the side stuff to that, exporting models and UV maps in Blender, texturing models with GIMP, and importing and rendering that shizzle with Java and LWJGL
But there REALLY isn’t much to this game.
I mean, people are getting used to my LD games having little to no actual gameplay. Solitas Exodae was the pioneer in the “pretty thing with no gameplay” genre I am defining. Solitas Exodae was followed next LD with Robot in the Garden, which didn’t yield quite the same success (more about that here), but definitely confirmed my distinctive “Hey this is cute, but erm… what am I supposed to be doing? Oh… Nothing… Kay…”-inducing games.
Now understand, I’m actually more of a fan of gameplay-rich games, give me Angband over Final Fantasy anyday, but for some reason, during LDs I spend so much time tweaking the visuals that gameplay gets boiled down to pressing arrow keys to explore the world.
So here goes…
What went well:
> I totally made a game in 3D, what up with that bro?
> The character is procedurally animated, that was fun
> I learnt Java (I knew some Java from school, but I learnt so much more here)
> I grew confident in my modelling skills
> Also, this was made at the LD gathering at my university here in Montpellier, France
—–> This event went really well
—–> There were 14 of us, and we had loads of fun
> I finally completed Hexagon and set a personal record of 81 seconds
What went wrong:
> It’s not very pretty, especially for a game with no actual gameplay
> It’s a game with no actual gameplay
> I didn’t have time to make music for the game and I LIKE making music
> I STILL don’t know how to make an applet, so choosing a Web-able language seems so futile now