May as well do a self-review

December 17th, 2012 12:28 am

Somethings went right, some things went wrong, but they came together in the end to make my entry. For example, in the middle of the dare (Saturday at 7pm GMT) the game I was working on glitched and the tiles loaded from the TMX level file were incorrect – in this case it was a good idea to restart the game with a different concept.

Concept:

Whilst the idea of running over cats is an original one, it needs a story.

Controls:

Shown at the main menu, but some other keys like ‘p’ and ‘enter’ for pause and ‘space’ for jump exist.

Mechanics:

I wish I had added in a few more kinds of cats and animals, but I probably would have ran out of time.

Mood/Lighting:

The game itself, is very upbeat, but I suppose it’s got a dark undertone considering you just run over cats.

Graphics:

I did the lazy thing and used mtPaint to make pixel art, but they turned out alright.

Humour:

Did pretty well here considering the game consists of running over cats.

Overall:

It was a good experience that benefited me in management of time etc in game developing. I look forward to the next Ludum Dare.

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